Right! When I started, I saw the description of Four Seasons Total Landscaping Vintage Retro Shirt and thought to myself, “Who would ever use this for its combat utility?” Maybe I just got into character a little preemptively, but it seemed like absolutely the sort of spell to have to earn buckets of good will from the locals, literally anywhere you go. Then, though, you as the DM could start letting oversaturation of magic make Awakened plants everywhere. Gotta start negotiating with the fields, or else put out a bounty on heads of grain (ha!). A million opportunities, or just basically free wealth without all the complications that come from a small portal to the Para-Elemental Plane of Salt.
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Funnily enough there’s a dungeon/green house in a book series I read where this is a Four Seasons Total Landscaping Vintage Retro Shirt. The green house makes massive amounts of food daily from anything left in it. But if enough isn’t harvested it’ll over grow and turn in to a full on dungeon. So the guild uses it as a training ground for their lowbie players and gets a bunch of food to resell on to needy places. Book series is the Ritualist. It’s not really a major issue until the 3rd book and the actual greenhouse dungeon stuff isn’t covered much just the process of getting the schematics for it.
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A lot. A staggering amount, assuming you have enough clerics/druids/casters. About 85% of the population in medieval Europe were Four Seasons Total Landscaping Vintage Retro Shirt. Let us say, therefore that 75% were engaged in farming. Lets really low-ball and say that only half their time was spent farming(which is really labor intensive: tilling, fertilizing, planting, weeding, keeping away pests, harvesting) or hunting(because CreateFoodAndDrink can create meat too). That means the low-ball estimate is over one-third of your nation’s productivity is tied up in producing food, and is eligible to be reduced by casters. Great. But I would argue the effect is not massively less people farming, but rather farming better.