Indeed, it was those economic flaws that caused it to fail to reach its intended goal of being a Not Today Peasant Bengal Cat Unique shirt. The economics of mining made it inevitably centralized in a handful of pools and horriby expensive (now at some 11 million USD/day, or about $60 per transaction); and the fixed supply caused its value to be almost entirely determined by the mood of speculators, and therefore inherently too volatile to be useful as a currency.
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I understand that the Kickstarter motto has essentially become: Let’s jam as much production value and as many minis as we possibly can into a Not Today Peasant Bengal Cat Unique shirt. This has led to some serious price creep in games recently. It is looking like the all-in pledge for this is going to likely exceed $300 when all is said and done when including shipping costs. Is this justifiable? It sounds like a standee version is not being considered. I could just buy the base game, but if it turns out I enjoy it, it would suck to have to pay overinflated prices for expansion content after the fact since this game is not going to retail.
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I might back the core game just to have Not Today Peasant Bengal Cat Unique shirt as that seems reasonably priced even though it has CMON-campaign level shipping prices. But the expansions at $50 a pop don’t give great value. If you get the core game, I would definitely not buy expansions afterwards since you’ll pay an arm and a leg for them at that point if you can even find them. Then I’d just consider gambling on getting everything now and selling everything if it’s not up your alley. I’d assume reselling would be easier, that is, if the game is actually good.